Went to KapCon this weekend.
Had a fair amount of fun at the post-apocalyptic truckstop LARP - I was one of three monks, all in big matching robes. We were asked a number of times why we had "MKA" on our foreheads, and got a big laugh at the end when we revealed that our order worshipped Mary-Kate and Ashley, and awaited the time when their sundered souls were reborn in one body, bringing to an end the Dark Times that their original birth heralded...
Plans are already being laid for next year's LARP. Bwah-hah-hah. :)
I felt a bit weird getting the Highest Rated Individual Game, since it was InSpectres, which means you get to lean pretty heavily on the creativity and awesomeness of the players. I was actually a little worried after the game - I didn't have as much in the way of handouts and soundtrack as I originally intended, and I wasn't sure that I'd spread the spotlight time well enough between the six players (though the system helps a lot with that). I'm glad everyone had fun, and kudos to my players, and to Matt (who told me to run something), and Hix (who ran the first InSpectres game I played). Oh, and to Morgue, for having various big roleplaying events at his house - the game I ran was losely based on a Call of Cthulhu adventure I ran at one of those, many moons ago.
For those who might be curious - rather than the standard set-up of a Ghostbusters-style franchise, the players were 1950s American soldiers investigating various pulp-supernatural situations. The first part was a subantarctic island full of Nazi zombies, where they were betrayed by "civilian contractor" Mr Smith and accidentally damaged a very personal part of their lieutenant with an ill-judged mortar round. The second part was the same group on a formerly Japanese-held Pacific island, where they fell down latrines and battled flying, fire-breathing croco-bears and mecha-sumo. Oh, and one of them was possessed by a grey alien.
Actually, now that I think about it, I remember trying to wrap things up after their back-up party nearly blew them up with a grenade -- but the players insisted that this wasn't the end, and that there must be more to this secret underground lair. If they won't let you stop running the game, I guess you're doing something right.
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Just insane day at work this morning - things breaking all over the show. (Not because of the work I had to do on Sunday, by the way.) It did force me to build some useful tools that I'd been considering, so not all bad, but pretty stressful at the time.
The air conditioner deciding to spazz out and start dripping all over the place was, I think, just to make sure we didn't get too complacent in the afternoon.
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Off home to do some packing. I quite like this extended, leisurly packing regime; but by golly, I'm looking forward to not having to pack for a good long time. :)
Posted by svend at January 24, 2005 1:11 PMYou just have to realise that you are an awesome GM and deserve awards.... now, how long 'til next "buffy" game?
Posted by: giffy at January 24, 2005 7:25 PM"Oh, and to Morgue, for having various big roleplaying events at his house - the game I ran was losely based on a Call of Cthulhu adventure I ran at one of those, many moons ago."
Ah, yes, that was MegaDisorder I believe, January '99. I remember that game - that was the one where Helen blew up the ammo shed with herself inside, wasn't it? And Godzilla turned up at the end. Or something. :-)
Posted by: morgue at January 24, 2005 10:57 PMWeirdly enough, that happened this game too. *And* they called in artillery on their position, though this time it was through a Confessional rather than because one of the characters had gone insane.
The amorphous blob didn't blow itself up with a helicopter this time, though. :)
Posted by: Svend at January 25, 2005 11:15 PMHi Svend,
May I archive this post for Kapcon CD and website goodness?
Cheerio,
Matt
Posted by: matt at February 1, 2005 9:34 AM